DAILYDUNGEON
One dungeon · One day · Something idk
HOW TO PLAY
Shade squares to create walls and complete the map of the dungeon.
Printed numbers indicate the number of walls in that row or column.
Every unshaded square is either a hallway or part of a treasure room.
Treasure rooms are always 3×3 with a single entrance and a single piece of treasure.
Hallways are always one square wide. This means that, outside of treasure rooms, there will never be a 2×2 block of unshaded squares.
Every dead end contains a monster. Every monster is in a dead end.
All unshaded squares are connected into a single contiguous shape.
Diagonally adjacent squares are never considered to be adjacent.